Publisher: GMT Games
Scenario: "The Battle of Ivangorod"
Participants: Bob H, Myself
Time: Sun 2/19, 2.00PM - 4.00PM
Recently the designer (Michael Resch) published a Journal which, among other things contained several new scenarios. Bob and I selected the tiny "Battle of Ivangorod" scenario to reacquaint ourselves with the game after more then a year away from it. The Journal can be had here directly from the designer. It's a full color professional product filled with some excellent analysis and history covering the period the game is involved in. This scenario is intended as a starter in that it is very light on some of the rules overhead the game contains, choosing to focus on the fighting around Ivangorod in October of 1914.
|Bob makes his first turn Moves|
|End of AH Movement, 1st turn|
|End of Russian Counter-Movement phase, 1st turn|
The phasing player then conducts all of his combats followed by the non-phasing player. Combat is a multi-step process. The attacker will determine the odds, there are various column shifts that can apply for both the attacker and defender then the dice are rolled. Once the result is determined you then determine losses with each player rolling on another chart to see have many (if any) steps were lost and to generate a modifier to use on the final step. Artillery weighs in on this step by adding a modifier to the die roll. The column you use to roll on is based on how big the battle is, there are 4 sizes from less than two divisions to massive 6+ division battles. Lastly each side will roll on the Effectiveness chart (or take a moral check if your an ASL player). This tests each one of your forces effectiveness (moral/organization) taking into account retreats and casualties. If you roll badly you might have to retreat suddenly after stopping the attack on the CRT. The game tracks each units effectiveness individually and continuous combat will eventually catch up to you.
|Initial AH attacks, turn 1|
|After the Combat phase, turn 1|
|End of Russian Movement Phase, 2nd turn|
|End of AH Counter-Movement phase, 2nd turn|
|Start of Last turn|
|Russian EL chart|
|End of AH movement, last turn|
|End of Russian counter-movement, last turn|
Bob starts off with the attack against the 47th and 52nd (oos). This is a big 5-division battle, Bob has three attacking from two hexes (all from the same Corps) against my two. The odds are 1-1 and go to 2-1 for the PA. Bob rolls well on the attack and pushes me out of the hex. Losses are light (1 step ea) but when we roll for effectiveness Bob blows one of the rolls sending two of his divisions retreating back one hex with 2 EL lost. Thankfully his other division keeps its cool and is able to advance in and take the hex.
|An Example of the Combat process|
|Final Positions, end of scenario|